I was at Chawton again yesterday (before going to Petworth for yesterday’s mobile fun) to meet with Jane, one of the house’s most experienced volunteers. I’d challenged her to give me a 45 minute tour of her choice. She really wanted me to tell her what I was most interested to hear, but I wouldn’t.
Yesterday’s post was timely, it turns out, because today, Pokemon Go was released in the wild. I downloaded it and caught my first two Pokemon in the Great Hall at Chawton, waiting for a meeting that I’ll write more about tomorrow. But after that meeting I was off down to Petworth to have a go with the new(ish) Park Explorer.
I don’t normally post on Wednesdays, but I am driven to write tonight, because something is happening that seems to be an actual phenomenon. Pokemon Go, the locatative game from Niantic, using IP from Nintendo keeps breaking records. It is apparently already the biggest mobile game ever in the US. Not just the biggest locatative game, this game is bigger than Candy Crush. Long-time readers may remember the post I wrote introducing some research into attitudes to locatative gaming.
I spent yesterday morning at Chawton, locating and counting plug sockets so @ll know my limitations as I design whatever the experience there will be next March. The visit reminded me that I had meant to write here of a previous digital interpretation experiment at Chawton. Back then, in 2005, the Chawton House Library was not widely open to the public.
Last Sunday I helped out with a trial of Storyplaces, a research project exploring the poetics of location based storytelling.
Just a short post today, to share what I spent too much of yesterday doing. You may recall a previous post wherein I was struggling to represent all the different emotional models I’d been reading about in my literature review. A presentation I’m writing for a conference in a couple of weeks gave me the opportunity to have another go, and (importantly for me) make it look a good deal prettier. By about 11.30 last night, I felt that at last I was getting somewhere.
Our poster for this afternoon Today is the last day of the Opposites Attract challenge, and this afternoon Nashwa and I will present our prototype game and see what the others have done. Nashwa was up until the early hours debugging and tidying up the prototype and we created in MS Visual. But she still had time to record this YouTube runthough, so you can see it in action: The sound on this isn’t brilliant I’m afraid, and its quite hard to hear Nashwa’s narration.
After a number of posts related to either Opposites Attract or Chawton, its time to write about something else. On Tuesday, for work I took a number of Visitor Experience managers to the South Bank Centre to explore The Wondercrump World of Roald Dahl. No photos were allowed so I can’t share any, you will have to visit the website. Well, you will have to visit, because the website can’t do it justice.
Back at the University for the second day of PGRAS, the post-graduate archaeology symposium which I spoke at yesterday. My talk didn’t go brilliantly well. Despite my preparation last weekend, producing a script as well as my slide deck, I went off-script about a third of the way through, and didn’t get back on it, so I feel a lot of what I had meant to say went unsaid.
Its been a busy week at work and university, with Chawton and preparation for a presentation at school. And my work for Opposites attracts has suffered, first pushed beyond last weekend, when I had planned to do it, and then made ineffectual by tiredness after work. So I only finished what I’d planned to finish last Saturday, today, moments before going into to my presentation (which probably wasn’t a good idea as it turns out, but that’s another story.
At the natoms of the Chawton Guide book I’ve finally broken the Chawton House Library guidebook down into it’s component narrative atoms (or natoms). I’ve got plenty more to do this weekend.
Just a short post to share this image of a natom network that is slowly getting more complex as I break the stories from the Chawton’s guidebook down. I’m about a third of the way though. As I go I’m looking especially for natoms with a certain emotional resonance, that might become some of the emotional triggers that really hook people into the place’s story.
I’ve been disassembling Chawton House Library’s guidebook and handout down into Natoms, as the very first stage of my project there. Natoms are not my idea, but a concept from Southampton colleague Charlie Hargood.
I said I’d return to the subject of text. Over the weekend, I’ve been wrestling with the words that we should use in our app. The challenges are threefold: We want the text to be an adventure story, that motivates the user to want to discover more through completing the game We want the text to be minimal – our tutors are not going to want to read a thesis, and it has to fit on a mobile screen We want the text to be accessible, and that includes not being a barrier to play.
Hi Nashwa, Thanks for your comments on our previous post. I thought I’d start a new one, so we can easily share your screen-caps of work so far. (Just to recap, we’re using this blog as our dialogue in the spirit of sharing implicit in the Opposites Attract Challenge.) Lets start with this one. The functionality on the top half is exactly what we talked about. I just need to think of some words that “gamify” it – turning it into an adventure rather than a form.
A dreary day to photograph a fine building, but the meeting made up for the weather! Just a quick note today to reflect on the meeting I had this morning with Gillian Dow, Executive Director of Chawton House Library. This place has been preying on my thoughts since I visited for the last Sound Heritage workshop. In fact, somebody (my friend Jane and her colleague Hilary) had suggested last year that it might be the perfect place to try out my Responsive Environment ideas.
Hi Nashwa, I have taken the liberty (and I hope you don’t mind) of trying to be really open about our collaborative process. As I explained when we met, my blog is sort of like my notebook, wherein I reflect on my reading. It’s more often that not off the top of my head – I type and publish, without much editing (which goes some way to explain all the typos) or structure.
Time Explorers Pastport, can you decrypt the puzzle? To Hampton Court, to meet with Beatrice and Katherine, colleagues from Chartwell, my Marketing colleague Philippa and, from Historic Royal Palaces, Jane and Fenella.
Hot on the heels of my first Escape Room experience, I joined the leadership team from Polesden Lacey on Wednesday, for an intensive day of learning from London heritage and tourist attractions. The day involved the recently refurbished Museum of Childhood, theatre in museums at the V&A in South Kensington, and a pop-up catering experience, but the most relevent element to the subject of this blog was Time Run, a very different escape room to History Mystery.
Today I met with Nashwa Ismail, my collaborator for the next six weeks on the Opposites Attract challenge, which I first wrote about a couple of weeks back. We had some say in our collaboration partners, but the final decision was made by the organisers, which I’m thankful for because everyone I’d met at the earlier session was so good it would have been very hard for me to choose. We talked a little bit about each others studies.