This week I finally sent along the data from our survey at Pyla-Koutsopetria on Cyprus to Eric Kansa at Open Context. This was a bigger task than I had anticipated, but with the publication of the volume on our survey, it seemed like ideal time to make our data accessible to researchers on the web.
The positive response to my call for blog posts on issues centered on 3D modeling in Mediterranean archaeology has continued. For recent posts on this topic see here, here, and here. My motivation for doing this came from this a number of sources. The most proximate inspiration came from a recent, fine article: Brandon Olson, Ryan A. Placchetti, Jamie Quartermaine, and Ann E.
A number of colleagues responded to my post yesterday on three-dimensional modeling in Mediterranean archaeology, and this is an exciting thing. To show that I’m not a mere observer to the trend, I wanted to post a few 3d models that Brandon Olson and I developed over the past year. As I have blogged about before, we modeled our trenches at the Pyla-Koutsopetria Archaeological Project using Agisoft Photoscan, and these models contributed to our final trench plans.
It was pretty exciting to read Brandon Olson, Ryan A. Placchetti, Jamie Quartermaine, and Ann E. Killebrew, “The Tel Akko Total Archaeology Project (Akko, Israel): Assessing the suitability of multi scale 3D field recording in archaeology,” in the Journal of Field Archaeology 38 (2013), 244-262. Brandon is our field director at the Pyla-Koutsopetria Archaeological Project and my former M.A. student at the University of North Dakota. He’s finishing his Ph.D.
At the end of a study season, I’m always left with various things that I’m all excited about, but I don’t have sorted out for a blog post. For example, I usually have a satisfying photograph of the end from the last day at the apotheke (or storeroom) like this: The table is empty, and that’s a good thing, because it was usually filled with pottery under study or being catalogued.
Andrew Reinhard gives us the scoop on the punk mentality and linked data practices in archaeology. So on Tuesday, I had a sweet guest blogger and people really liked it. So when Andrew Reinhard (a punk archaeologist of the highest order) wanted to post something here, I not only couldn’t say “no”, but I couldn’t say YES fast enough. And when he wanted to talk about what he learned at the Linked Ancient World Data Institute (#LAWDI), I was all in.
Scott Moore and I are off to the museum this morning after a productive weekend. The Larnaka District Archaeological Museum stores the artifact from our excavations near Pyla Village. Our main goal for this field season of the Pyla-Koutsopetria Archaeological Project is to process the artifacts from the 2012 excavation season. In the afternoon, we dedicate our time to preparing for our season at Polis-Chrysochous on the western side of the island which will start in early June.
This is a post that might appear sometime in the next little bit on the ASOR Blog! This past summer my excavation on Cyprus experimented with using iPads to document our excavations in the field. Since 2003, I have co-direct the Pyla-Koutsopetria Archaeological Project with Prof. R. Scott Moore of Indiana University of Pennsylvania and Prof. David K. Pettegrew of Messiah College. Over this time, the three of us designed our archaeological methods, in-field procedures, and data structure.
Today I’m heading out west again to do some scouting work for our summer field season(s) in the Bakken. One of the kinks that we’re still working out is how to get as many of our research team to use our project’s Geographic Information System database. Our GIS maps allow us to identify the camp where we’re working and ties together our photographs, interviews, and descriptions.
As I noted yesterday, my talented colleague Joel Jonientz, from the University of North Dakota’s Department of Art and Design, is crowd-funding his student-developed video game on Kickstarter. Before you read any further, go check it out here (and that means clicking on the link).
This week Joel Jonientz, a colleague of mine from the Department of Art and Design, rolled out one of the coolest projects that I’ve seen from our humble little campus here in The Grand Forks. He has launched a Kickstarter campaign to fund the completion of Rhythm Planet, his student-developed video game. He is looking for $31,700 to complete the game and all of this money (minus Kickstarter’s fees) will go to paying students to produce the game and contributor rewards.
This is my paper for this afternoon’s Digital Lightning event. If you’re in Grand Forks, the event showcases the recent efforts of the Working Group in Digital and New Media. It will be at 4 pm in the Gorecki Alumni Center on the University of North Dakota’s campus. If you can’t make it to UND, that’s ok, you can enjoy the live stream of the even here. My talk will look at what’s next in 3D imaging.
Pure, uncut amazingness. April 22nd. 4 pm. Gorecki Alumni Center. University of North Dakota’s Campus. On April 22nd, the Working Group in Digital and New Media will ask questions about these bursts of digital possibility. Like lightning, the presentations will be quick and in rapid succession. Like lightning, the topics seek to illuminate a subject and to find points of connection to our world. Like lightning, the speakers aim to electrify.
I am participating in this year’s Day of Digital Humanities. So my posts today will be cross posted to a blog called “Bill’s Digital Intervention“. I urge you to dip into the wealth of digital knowledge and insight being produced over at the Day of Digital Humanities headquarters or through the #DayofDH hashtag on Twitter. When I signed up for the Day of Digital Humanities activities, they asked that I come up with a definition for the Digital Humanities.
On Friday at 11 am, Prof. Sam Fee, from Washington and Jefferson College will speak via the internets with the UND community in the Working Group in Digital and New Media Lab (O’Kelly 203). His talk is titled “Making an App for That: A conversation with Prof. Samuel Fee on developing in-field applications for archaeology”. The talk will be a conversation between me, Sam, and anyone who wants to join us from the audience.