Virtual Reality or VR is undergoing a massive surge in interest and industry development currently, in large part due to development of cost-effective hardware due to the advance of cellphone technology and displays. With research originating at USC’s MXR Lab, then commercially expanding through Oculus Rift, Samsung Gear, and Google Cardboard, the times look promising indeed for VR to finally take hold culturally. Our skilled background in spherical panoramic work, unique 360 capture techniques, fulldome production, and high-end environment VFX are uniquely positioned to dovetail right into VR. In fact, we did a VR project for the National Park Service in 2010 using early tracked gaming headsets to simulate a flight in a Wright Brothers aircraft. We have recently re-rendered this film at much higher resolution, high frame rate, and in stereo for this new generation of hardware. We are busy creating and conceptualizing an array of VR content ideas currently, both for promotion as well as developing commercial titles and business alignments. We will publicly announce our first product launch soon on a dedicated site, but in the meantime, feel free to download our sample reels for either the Oculus Rift or Gear VR. 2015 will be a breakout year for VR, and should prove quite amazing to see what is ahead..
Download xRez VR Demo 2015 (286MB) for Oculus Rift/ Gear VR (for Gear VR place contents in Oculus/360Videos on phone)
Download xRez Fulldome Sample Reel 2015 (170MB) for Oculus Rift/ Gear VR (for Gear VR place contents in Oculus/360Videos on phone)
There are a number of Panoramic Video Players to view the reel on the Oculus Rift DK1/DK2, a few we like are Scratch Play, LiveViewRift, Kolor Eyes, or directly installed on a Samsung Gear VR for highest resolution.